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Pillars of Eternity: Video Prove

Obsidian strive to fulfill a promise given on Kickstarter and prepare for us classic RPG in the best traditions. In order not to deceive the expectations, we were offered to familiarize the preliminary version. We got acquainted.

Pillars of Eternity

The best comments

It would be interesting to find out when they open the pre -order of the game in Steam, but according to the character menu, I understood and was very glad that she was even Russified!

Here graphic design, interface and effects are similar to typical representatives of the AD games&D - dialogs, circles, circles with which the characters and enemies, the spell icons are circled ... Yes, even the movement cursor is similar to one of the Icewind Dale and Baldur's Gate). And judging by the description of quests, it will be not only in the schedule.

A good preview, but the author is clearly or weakly familiar, or is not at all familiar with the rules of AD&D and/or Pathfinder, otherwise the same restoration of the spells did not cause such surprise, and there would be no comparisons with the witcher and Dragon Aija.
And I'm really looking forward to the game.

I do not agree. Two -dimensional graphics are not worse than three -dimensional by definition. Moreover, specifically in this case, Poee looks much more beautiful than diviniti.

In ancient times it was fashionable to write "The first nah" True, all the adherents of this cult were strictly exterminated then, to see someone survived and https://chronojump.org/pages/step-by-step-funding-your-casino-via-neosurf-vouchers.html has merged)

How cool is that recently, more and more hardcore and old -acetular RPGs have been released, this trend cannot but rejoice!

How to decipher your "graphon" in the "lack of animation on the backs" would not have happened even with the best CIA experts. So there are no complaints like:

I am about the lack of animations on the backs and cheap special acts, and you are about three -dimensional graphics. Read first before arguing.


This is the first.
Second. You are trying to compare two fundamentally different approaches to the creation of scenes - preented 2D asses and full -fledged 3D scenes. Yes, there are fewer animations, since animic to anam a three -dimensional object is much easier, here you have not discovered America. However, the textures and quality of the drawn objects themselves, the details of the scene are much higher in 2d pictures, it is here, and not in the divinity, where they cut circles to save polygons (this is done in any three -dimensional game).

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